Showing posts with label Kingdom Hearts Project. Show all posts
Showing posts with label Kingdom Hearts Project. Show all posts

9.19.2010

Kingdom Hearts Project

Just updating with some pros and cons today.

Pros:
-Depth of menu options. Some things are listed in a couple different places when appropriate.
-Nice checklist notebook that lets you see what you are missing. It would be nice if they showed you where or how to get the item, something that could be turned on and off.
-Command board that allows you to level up
-Multiplayer! I haven't used it yet, there are some shotlocks that are only available though multiplayer
-Expanding the possibilities and storyline of Kingdom Hearts, and so far, not making it worse.
-Extensive command list
-The keyblade graveyard. Something that seemed so rare in the first game, and there are thousands upon thousands of them just abandoned. I would hope that the keyblade wars could get a full game on a console like ps3 or 360, with multiplayer and single player campaigns. Though we know roughly how that would end, I'm sure there is still a story to be told there, and maybe some heavy foreshadowing that connects to the games they have made and maybe more games to come.

Cons:
-Any special states like spellweaver and d-links are lost in menu and transitioning between areas. Areas are necessarily big enough to make this seem a little unfair.
-Command boards: there are a lot of them and in essence have no real connection to the rest of the game. Suddenly, it's Mario Party. And Cinderella beat the crap out of me.
-Command list could be shortened to dedicate more resources to other parts of the game.
-Some areas feel unnecessary, like the town near Thebes @ Olympus.
-A big clunky game that lags and grinds (but it looks so pretty doing it.)

9.14.2010

Kingdom Hearts Project

SPOILERS!

Birth by Sleep is exciting and engaging to play. Being the chronological first game of the series, there is a lot to be expected from the story. Why are there keyblades? How are the wielders exactly picked? Did there used to be more, or less keyblade wielders. I think we all remember how exciting it was when Mickey showed up with a keyblade.

Little Sora and little Riku were in the opening of the game, we see them gazing at a falling star that is seemingly Ventus. And, Ventus's clothing looks something like a mix of Sora and Roxas's. Unfortunately, I have discovered no more information on that path. We also see all three of the characters at the crossroads that Sora later reaches. Again, nothing on that note. However, one of my favorite moments from KHI, when Kairi's grandmother tells the story about light, is retold in this game. We even get to see little princess Kairi, whom we help protect with Mickey. The grandmothers story is more accurate than one may have thought. The people fighting over the light were keyblade wielders, according to Xemnas' account.

I've enjoyed going to older Disney movies like Snow White and Sleeping Beauty, and even seeing a younger Hercules. There's been a character from every world to d-link with, and though rarely used I think snow white may be my favorite. Her d-link powers are named after the dwarves. 

I'm a little concerned about playing through this twice more, and wondering how much will really be added to the story each time. Aqua is trailing the other two, so I think I'm glad that I picked her first. I don't know much about the story, and neither does she. Always trying to track them down keeps this first segment exciting, and I am interested to learn why they went the places they did, and to hear these stories first hand to see what really happened. Also, with all these early details revealed, I'm excited to play the original game next to see how everything matches up.

Kingdom Hearts Project

I have played through Land of Departure, Dwarf Woodlands, Castle of Dreams, Enchanted Dominion, Radiant Garden, Disney Town, Olympus Coliseum, And Deep Space with my first Character, Aqua. I'm currently level 22 with 63hp. I've been a little obsessed with melding, so I'm constantly leveling commands. It's great when I'm wandering around, but when it comes time to take on a boss I often die before I remember I need to change my deck. As a Kingdom Hearts fan, I was a little nervous at the talk of decks. It's a good way to blend the horrible system from Chain of Memories with the action of the original Kingdom Hearts.

There are certainly a lot of ways to attack. I'm trying to keep everything evenly leveled. I only have one of two hearts for most of the d-links, though. I was trying to conserve commands at first, which really slowed things down. I think it's best to go full tilt with the commands, then use attacks when they are recharging. I have five of the special modes, Diamond Dust, Firestorm, Thundercharge, Spellweaver and Bladestorm. Despite each being good for different enemies, I like Bladestorm the best. The reach is unparalleled, and especially for a mage-type character. The potions sort of seem useless, but they be more beneficial for the other characters.

I think I will spend some time backtracking to collect things I may have missed. I haven't visited the Mirage Arena either. I like the collection pages to keep track of what I need, but the sticker book.... the sticker book I could do without. Hopefully there will be a nice prize when it is completed.

9.13.2010

Kingdom Hearts Project

Day One:
I started Birth By Sleep last night, on Critical difficulty, which may have been a mistake. The game has an install feature, which I have never seen before on PSP. (I would have loved an install feature on Midnight Club LA.) There were three choices for how much to install to the memory card, the biggest being around 600mb. The load times have been very short, but I don't know how long they would be without it either. I tried not to look up to much information about the game before I started playing, even though it has been out in Japan for quite a while. I watched the opening cut scene for the first time, and it was remarkable. I was surprised to see how smooth and detailed the images were. I have never seen any cut scenes like in on a PSP before. The quality also made me yearn for a Kingdom Hearts game on a current console.

I chose to play the first segment of the game as Aqua, because she was the character I was least interested in. I'm not much of a mage, but I figured this would keep me excited to play the other characters. I think it has been a little to my disadvantage. I might have liked a player with stronger attacks in the beginning so it would be easier to learn the basics of the game. However, not being able to breeze thorough will likely help me dominate with Terra and Ventus later.

Because I did not respect the difficulty of critical mode, I have already died about 15 times. Yep. 15. I really like to just run headstrong into the game, and was defeated by some measly little Heartless (or Unversed, I guess).

I like the D-link ability, especially because I can briefly embody fighting styles more comfortable for me. Since I don't have a cure spell, d-linking is a great way to heal mid fight. I also like that the spells, or commands, are time based. I don't fully understand how the spell caster and thunderbolt specials are triggered, but I like having enriched powers.

I have a lot of meaningless leveling up to do in order to stay somewhat matched with enemies, which is a little disappointing. I'm sure this would not be the case on easy mode, and I'm not to upset. I thought about restarting, but I'm enjoying the game so much that I don't mind. The menus and options are a little complex, but I think that is something I will appreciate as I continue the game.